Creator of ELIZA Died

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obit190 Joseph Weizenbaum, whose famed conversational computer program, Eliza, foreshadowed the potential of artificial intelligence, but who grew skeptical about the potential for technology to improve the human condition, died on March 5 in Gröben, Germany. He was 85.

Eliza, written while Mr. Weizenbaum was a professor at the Massachusetts Institute of Technology in 1964 and 1965 and named after Eliza Doolittle, who learned proper English in “Pygmalion” and “My Fair Lady,” was a groundbreaking experiment in the study of human interaction with machines.

The program made it possible for a person typing in plain English at a computer terminal to interact with a machine in a semblance of a normal conversation. To dispense with the need for a large real-world database of information, the software parodied the part of a Rogerian therapist, frequently reframing a client’s statements as questions.

In fact, the responsiveness of the conversation was an illusion, because Eliza was programmed simply to respond to certain key words and phrases. That would lead to wild non sequiturs and bizarre detours, but Mr. Weizenbaum later said that he was stunned to discover that his students and others became deeply engrossed in conversations with the program, occasionally revealing intimate personal details.

Eliza

From Wikipedia:

ELIZA is a computer program by Joseph Weizenbaum, designed in 1966, which parodied a Rogerian therapist, largely by rephrasing many of the patient’s statements as questions and posing them to the patient. Thus, for example, the response to "My head hurts" might be "Why do you say your head hurts?" The response to "My mother hates me" might be "Who else in your family hates you?".

 

Influence on games

ELIZA impacted a number of early computer games by demonstrating additional kinds of interface designs. Don Daglow wrote an enhanced version of the program called Ecala on a PDP-10 mainframe computer at Pomona College in 1973 before writing the first computer role-playing game, Dungeon (1975). It is likely that ELIZA was also on the system where Will Crowther created Adventure, the 1975 game that spawned the interactive fiction genre. But both these games appeared some nine years after the original ELIZA.

 

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